안락의자 가죽 Type_2 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형1,045,111
- 정점들1,043,517
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
GENERAL
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Layer name: Armchair Leather Type_3
Units used: Centimeters
V-Ray 3.20.03 renderer used (compatible with Vray 2.20.02)
Subdivision level : 2
Subdivision level : 0(for leather part) -no subdivision
Checkmate Pro v2.114 is tested (all passed with 'No problems')
MODEL DIMENSIONS (close to):
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width : 112 cm / 44,09'
depth : 72 cm / 28,35'
high : 75 cm / 29,53'
TEXTURES
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leather 3 main colors: beige, purple, lilac (and red, brown, white, black, all possible interpretation).
I suggest to add subdivision level setup on 2 or 3, to all object except leather part: (2_armchair_leather_backrest and 2_armchair_leather_seat).
Leather part subdivision level setup - no subdivision (probability: stitches shift 5-10%).
bitmaps are 2048*2048 pix
bumpmaps (used for bamp) : 2048*2048 pix
reliefmap (used for refl.gloss) : 2048*2048 pix
All texture maps are collected in materiallibraries.
SPECS
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This model contain 34 objects = 1 group
Subdivision Level 0 : 1 355 503 Polys / 1 369 006 Verts
All objects are unwraped (non-overlapping).
This model contain 99,97% quads,
Polygons with 3 sides : 0.03% triagles
Models leather cushion has 18 seams (approximately 5000 - 7000 stitches). All stitches are unwraped (non-overlapping) and have a texture (bitmap and bamp) map.
This model contains V-Ray materials only.
RENDERINGS
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All preview images are rendered with V-Ray 3.20.03.
No postproduction used (only background color RGB (247,247,247) in Signature Image).
Render wires on my wireframe images made in the resolution 8192x4428 (use the zoom to view details).
Model is ready to be placed in your scene and render.
Used for renders sets: Global switches/Glossy effects - off.
The archive is the configuration file(preset) for the V-Ray 3.20.03
The archives contain only the armchair, textures, material libraries and no other scene elements.
Nov 13, 2021
추가 된 날짜
Nov 13, 2021
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