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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Ricmage

명세서

  • 기하학polygonal_quads only
  • 다각형1,000
  • 정점들1,000
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

OBJ
(.obj)

AsteriodsMediumOBJ.rar
FBX
(.fbx)
12 MB

AsteroidsPiecesFBX.rar
OBJ
(.obj)
5 MB

AsteroidsPiecesOBJ.rar
FBX
(.fbx)
1 MB

AsteroisMediumFBX.rar
FBX
(.fbx)

T01_Low.FBX
FBX
(.fbx)

T02_Low.FBX
FBX
(.fbx)

T03_Low.FBX
FBX
(.fbx)

T04_Low.FBX
FBX
(.fbx)

T05_Low.FBX
OBJ
(.obj)

T05_Low.obj
OBJ
(.obj)

T04_Low.obj
OBJ
(.obj)

T03_Low.obj
OBJ
(.obj)

T02_Low.obj
OBJ
(.obj)

T01_Low.obj
3ds Max
(.max)
16 MB

default_scanline 2014
Impact01_Asteroids_max2014.max
3ds Max
(.max)
16 MB

default_scanline 2017
Impact01_Asteroids.max
3ds Max
(.max)
16 MB

default_scanline 2017
Impact02_Asteroids.max
3ds Max
(.max)
16 MB

default_scanline 2014
Impact02_Asteroids_max2014.max
3ds Max
(.max)
10 MB

default_scanline 2017
Asteroids_.rar
3ds Max
(.max)
10 MB

default_scanline 2016
Asteroids_2016.rar
3ds Max
(.max)
10 MB

default_scanline 2015
Asteroids_2015.rar
3ds Max
(.max)
10 MB

default_scanline 2014
Asteroids_2014.rar

기술

Two Animated Asteroid Impact types, with Pflow WITHOUT PLUGINS WithOut Facing to dust And 5 static Asteroids Shapes : - Low poly - High with opensubdiv and Displace(viewport), - AllQuads; - Fractured version of Each asteroid, also with your pieces mapped inside , for some break explosion. - Simple Rig to Pieces - A Animated BackGround 360 ( mixed between high bitmaps and 3ds procedural maps ) of a Fantasy Milky-Way Galaxy; From other of my products " Galaxy MilkyWay BackGround "... Are included in this FOR FREE. - A Simple but nice Scanline Fakeosity Light manual System. With fast Renders only statics, ~ 30 Seconds frame 1200x1200, and ~3:30 min, the animated with impact Dust full screen. In a i7 8 threads, 16gbram. - Lens camera effects to the " Sun " and asteroids Glow. Normal maps with 4096x4096 pixels. Tips - 1 - You can change color and intensit of lights to give other face to your asteroids. 2 - You Can change interior of asteroids color Specular and Glossines, Just changing the colors flags in your procedural gradient ramp maps, OR Swaping map slots on yourself material editor by the relative with ICE in name... Have this maps in JPG with the textures too; 3 - In Case of animation, to better control or change in explode pieces case. You can just align and link the asteroid chosen to the Point Helper pivot center relative of your pieces. Like the "T05_SubDiv01" to " Point_Ctrl00_T05 " ; 4 - To give more details you can also Increase the displace amount and level subdivisions of open subdiv, like also decrease the blur in material editor in each jpgs bump( in animation this can ask more antialising to not got noise inssues from far distances). Hope you Enjoy! Ps.: 1 - At open the 3ds max file, he will ask for " AsteroidLOW_T02_NMapToDISP.jpg ", dont worry, dont need this. 2 - All images was generated in as i7 processor with 16gb RAM; 3 - The Astronaut are not included, is just to give size proportions; 4 - Probably, the fbx and obj files, you will have to remake the materials, or the mapping to inside faces of pieces. because was used some mix , percentages and others to procedurals maps in 3dsmax original files. And the (Color, Specular and Gllossines) of internal faces of the broken pieces was mapped to channel 5 in 3dsmax. 5 - The Asteroid t05 have diffuse map with, and with out Ice in some craters, to change just search for the same name diffuse map but with the word "NoIce" in your name. In textures pack to download. 6 - Animated is only Two Files,..Impact01, Impact02. And have only in max 2017 and 2014(this is just saved from 2017, not tested)
Sep 28, 2020 추가 된 날짜
Aug 24, 2021 마지막 업데이트

리뷰

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