베닝턴 체어 PBR 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형11,328
- 정점들11,278
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Wooden Bennington chair. Two 4K PBR texture sets are provided, one for specular-glossiness workflow and the other for metallness-roughness forkflow. Previews with glossiness textures are rendered with Corona renderer in 3ds Max, previews with roughness textures are rendered with Iray renderer in Substance Painter. File with glossiness textures setup for Corona is provided. Roughness textures are provided without setup and have to be assigned manually. Chair topology is optimized for low-poly usage and is not suitable for subdivision, however mesh is dense enough for close up renders.
Modeled in 3ds max.
Model is scaled to proper real world dimensions. Scene units are in cm.
All objects, materials and textures are properly and uniquely named.
All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
All texture paths are set to relative.
Materials are prepared for Corona and Scanline renderers. File for Scanline renderer has only very basic materials and will NOT render the same as in preview images.
Preview images are rendered with Corona renderer.
Textures are collected in one archive and are delivered in separate file.
Render scene is not included.
File formats available: MAX, FBX, OBJ
Jul 31, 2020
추가 된 날짜
Jan 03, 2022
마지막 업데이트
리뷰
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