벤틀리 컨티넨탈 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형886,411
- 정점들924,169
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨No
- 포장되지 않은 자외선unknown
기술
High detailed 3D model of Bentley Continental GT with interior.
Main features:
- Originally created with 3ds Max 2014.
- Six .max files with V-Ray, Mental Ray and Standard 3ds Max materials.
- Each of the Renderers has both a medium and a high poly version of the model.
- Separate objects like body, wheels and doors. All objects are intelligently named.
- Doors can be opened.
- Unit system is set to metric. Real-world scale
- All textures and materials are included, assigned and intelligently named.
- 8 textures, which vary in resolution from 170x170px to 4096x4096px.
- Previews rendered in 3ds Max 2014 with Mental Ray.
- Screens in the interior of the car are UV unwrapped.
Special notes:
- Cinema4D medium and high poly files geometry consists of quads & tris
- .obj format is recommended for import in other 3d software.
- .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- If your software doesn't support .obj format, please use .3ds format
- In order to use V-Ray rendering setups and materials, V-Ray 2.40.04 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 354,305 faces and 372,655 vertices
• MeshSmooth level 1: 886,411 faces and 924,169 vertices
- .obj formats:
• medium: 695,871 faces and 371,004 vertices
• high: 1,768,444 faces and 921,880 vertices
- .fbx formats:
• medium: 687,423 faces and 372,655 vertices
• high: 1,120,554 faces and 924,169 vertices
- .c4d formats:
• medium: 355,025 faces and 371,363 vertices
• high: 666,078 faces and 696,965 vertices
- .3ds format:
• medium: 695,871 faces and 372,685 vertices
Sep 13, 2020
추가 된 날짜
Oct 15, 2021
마지막 업데이트
리뷰
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