블랙 베리 토치 9850/9860 3D 모델
0
명세서
- 기하학subdivision
- 다각형35,807
- 정점들36,365
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
BlackBerry Torch 9850/9860 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
"BlackBerry_Torch_9850_max.zip" contains 3 .max files:
1: BlackBerry_Torch_9850_studio_render.max
The scene with the 3 phones.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2: BlackBerry_Torch_9850_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
3: BlackBerry_Torch_9850_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 36365 vertices, 35807 polygons.
With Turbosmooth on=2 : 287420 vertices, 546986 polygons.
All preview images are from the vray scene.
All preview images are rendered with turbosmooth = 2.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Sep 24, 2019
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Jan 27, 2022
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