์๋น ์์ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ7,759
- ์ ์ ๋ค7,924
- ํ ์ค์ฒNo
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ none
๊ธฐ์
This cafeteria chair model's native format is Cinema 4D. It is set up with SDS and some editable sweeps. The Cinema 4D file has materials applied, lights, and an HDRI sky object setup. You just need to load an HDRI image into the empty HDRI material balls luminance channel.
The Cinema 4D file has a lower polygon count than the other file formats since it uses sweep generators, and Subdivisional Surfaces.
The FBX and OBJ files will need their materials tweaked to match the preview renders.
Mar 22, 2020
์ถ๊ฐ ๋ ๋ ์ง
Sep 07, 2023
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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