๋งํ ์๊ฒฝ 3D ๋ชจ๋ธ
1
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ696
- ์ ์ ๋ค721
- ํ ์ค์ฒNo
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ none
๊ธฐ์
This cartoon glasses model was modeled/optimized for Subdivisional surfaces. The native file format is Cinema 4D. The Cinema 4D file is setup with symmetry so you can edit the width of the glasses easier. You only have to alter one side. It's also setup with SDS on a low res cage model, materials, a light and an HDRI sky object. You just need to load an HDRI image to the empty HDRI material balls luminance channel.
The FBX and OBJ's come in a cage resolution, and in high resolution formats. The obj does not have materials. The FBX does but will need tweaking to match the look of the preview images that were generated from the Cinema 4D file.
Sep 25, 2019
์ถ๊ฐ ๋ ๋ ์ง
Sep 03, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?

















