침팬지 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형30,216
- 정점들30,696
- 텍스처Yes
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
NOTES:
- This model is RIGGED and ANIMATED
- xGen hair
- arnold render scene and materials included
- Background image HDRI is included
- Objects and rig are named correctly and organized into layers
- 4096 pixel texture maps
- Animation friendly rig
- Subdivisions and displacement map.
- arnold SSS (subsurface scattering) materials and standard materials set up
- aiStandard Hair material included
- Renders are from arnold - Average render time per frame is 10 minutes.
Displacement is on
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FILES:
- obj
- FBX
- ABC(alembic)
- (.ma)&(.mb)
- ChimpanzeeOriginal(.ma)&(.mb): Includes render setup
- Chimpanzee(.ma)&(.mb):No render setup
- Chimpanzeerig: Includes only geometry and rig (no render setup)
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TEXTURE MAPS:
- body map is 4096*4096,The others are 2048*2048
- 32 bit EXR displacement
- color
- bump
- scatter
- roughness
- normal
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RIGGING:
Production proven standard rig used on many different blockbuster movies!
- Fully scalable rig (use C_main_CTL.scale)
- C_main_CTL has visibility and selectability options for goemetries and joints
- Blendable FK and IK arms and legs
- FK and IK spine and neck
- space options for hands, elbows, feet, knees and head (options on their respective controls)
- facial shapes available on C_head_CTL, including ChinRaiser, BrowLowerer, InnerBrowRaiser, OuterBrowRaiser, EyeClose, NoseWrinkler, LipCornerPuller, LipCornerDepressor, UpperLipRaiser, LowerLipDepressor, LipFunneler.
- soft stretchy legs and legs (never pops!) For example: set softDist on L_handIk_CTL to 2.0 and stretch to 1, then pull and push the control to see arm bends and stretches withough popping.
- elbow and knee lock options (example: L_handIk_CTL.lockPV)
- stretchy spine
- robust 360 wrist and ankle
- FK controls for fingers
- aim and FK controls for eyes
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ANIMATION:
- Run cycle: For performance purposes Maya's reference system is uses. This scene will ask for the rig path when you open it. Point to latest rig file provided and you should be good to go.
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HAIR:
- Hair is xGen guide based setup with aiStandard hair material.
- Make sure you copy xgen folder from supporting items into your prject before opening scenes that include hair!
- Make sure to "export patches for batch render" from file menu in xGen window, before rendering your animation
- Xgen is tricky but is the best solution used by many VFX and animation studios. Search on Autodesk Maya website if you have any issues rendering it.
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DIMENSIONS:
Height: 95 cm
Width (from finger tip to finger tip in A-pose): 112 cm
Width (from pinky toe to pinky toe): 40 cm
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For film, animations, and still images.
Sep 29, 2020
추가 된 날짜
Aug 03, 2021
마지막 업데이트
리뷰
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