Compact Disc 3D 모델
명세서
- 기하학polygonal_quads only
- 다각형1,440
- 정점들1,440
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
3d model is low poly and game-ready. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 12 x 12 x 0,12 cm. Polygons - 1440 /Triangles - 2880 /Vertices - 1440 The model consists only of quadrangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.4.1) - .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018 - .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3 - .FBX (only mesh! without materials/textures) - .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format)) - .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg) - .unitypackage (Triangulated, Mesh + Textures - .tga) - (folder textures, PBR Roughness/Metallic) - (folder textures, PBR Specular/Glossiness) - (folder textures, textures baked from a high poly model) 1 material (1 set of textures). Texel density - 98 px/cm. Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons). Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(mask). (Textures one set for the whole model,5 PNG Files - 8bit). Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion). Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.
리뷰
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