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북마크 됨
북마크 ģ‚­ģ œėØ

걓설 ķ˜„ģž„ 3D ėŖØėø

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ė‹Øģˆœ ė°˜ķ’ˆ
ģµœģ €ź°€ ė³“ģž„
ģƒģžģ—ģ„œ ģž‘ė™ 함
1,106 방문
SPACESCAN

ėŖ…ģ„øģ„œ

  • źø°ķ•˜ķ•™polygonal
  • ė‹¤ź°ķ˜•210,713
  • 정점들108,742
  • ķ…ģŠ¤ģ²˜Yes
  • ė”±ė”±ķ•œNo
  • ģƒźø° ģžˆėŠ”No
  • 3D ģøģ‡„ ź°€ėŠ„ 준비No
  • ź²Œģž„ 준비 (ė‚®ģ€ ķ“ė¦¬)No
  • UV 매핑 됨Yes
  • ķ¬ģž„ė˜ģ§€ ģ•Šģ€ ģžģ™øģ„ overlapping

ķ˜•ģ‹ ė° ķŒŒģ¼

3ds Max
(.max)
21 MB

other
CONSTRUCTION SITE.max
AutoCAD
(.dwg)
7 MB

CONSTRUCTION_SITE_dwg.zip
DXF
(.dxf)
8 MB

CONSTRUCTION_SITE_dxf.zip
Blender
(.blend)
30 MB

CONSTRUCTION_SITE_blend.zip
Collada
(.dae)
20 MB

CONSTRUCTION_SITE_dae.zip
FBX
(.fbx)
31 MB

CONSTRUCTION_SITE_fbx.zip
(.gltf)
32 MB

CONSTRUCTION_SITE_gltf.zip
OBJ
(.obj)
28 MB

CONSTRUCTION_SITE_obj.zip
(.unknown)
8 MB

CONSTRUCTION_SITE_ply.zip
STL
(.stl)
5 MB

CONSTRUCTION_SITE_stl.zip
Sketchup
(.skp)
39 MB

CONSTRUCTION_SITE_skp2020.zip
Sketchup
(.skp)
37 MB

CONSTRUCTION_SITE_skpV8.zip
3DS
(.3ds)
16 MB

CONSTRUCTION_SITE_3ds.zip

기술

ConstructionĀ SiteĀ Ā AnĀ interestingĀ interiorĀ ofĀ aĀ buildingĀ notĀ finishedĀ yetĀ withĀ rubbleĀ andĀ messĀ allĀ overĀ theĀ ground.Ā ThisĀ wouldĀ workĀ reallyĀ wellĀ inĀ aĀ gameĀ levelĀ whenĀ spacesĀ areĀ inĀ aĀ stateĀ ofĀ disrepair.Ā 

TheĀ modelĀ isĀ fullyĀ texturedĀ fromĀ theĀ multipleĀ nativeĀ imageĀ filesĀ withinĀ theĀ folderĀ structure.Ā PleaseĀ writeĀ forĀ supportĀ requestĀ ifĀ theĀ texturesĀ doĀ notĀ comeĀ throughĀ andĀ IĀ willĀ helpĀ butĀ itĀ shouldĀ beĀ good.

TheĀ modelĀ asĀ oneĀ objectĀ isĀ notĀ UVĀ mappedĀ butĀ eachĀ textureĀ isĀ mappedĀ correctlyĀ toĀ it'sĀ respectiveĀ mesh.Ā TheĀ UVĀ imageĀ exampleĀ belowĀ isĀ nowĀ combinedĀ inĀ theĀ wholeĀ model.

FileĀ typesĀ availableĀ includeĀ -

-Ā BLENDERĀ 2.91Ā [.blend]

-Ā OBJ

-Ā DAE

-Ā FBX

-Ā STL

-Ā PLY

-Ā 3DS

-Ā SKPĀ V8+2020

-Ā glTF

-Ā DWG

-Ā DXF

Ā GeneralĀ InfoĀ Ā ScansĀ madeĀ ofĀ realĀ placesĀ withĀ photoĀ mappedĀ texturesĀ onĀ allĀ polygonsĀ provideĀ easyĀ toĀ useĀ modelsĀ inĀ aĀ varietyĀ ofĀ usesĀ Ā setĀ designĀ references,Ā film,Ā architecture,Ā andĀ gamingĀ inspirationĀ inĀ yourĀ art.Ā TheĀ meshĀ isĀ notĀ perfectĀ butĀ whenĀ lightingĀ andĀ otherĀ 3DĀ assetsĀ areĀ placedĀ withinĀ theĀ possibilitiesĀ areĀ endless.Ā TexturesĀ haveĀ allĀ lightingĀ bakedĀ intoĀ itself,Ā simplyĀ becauseĀ ofĀ theĀ wayĀ scanningĀ realĀ spacesĀ workĀ howeverĀ whenĀ usedĀ wellĀ theyĀ canĀ reallyĀ createĀ somethingĀ uniqueĀ andĀ differentĀ forĀ you.Ā AllĀ imageryĀ shownĀ isĀ flat,Ā noĀ shadersĀ orĀ lightsĀ forĀ itĀ isĀ theĀ photoĀ texturesĀ onĀ theĀ meshĀ onlyĀ youĀ see.Ā PleaseĀ writeĀ meĀ ifĀ youĀ haveĀ anyĀ questionsĀ orĀ needĀ support.Ā Best,Ā Jamie.GeneralĀ InfoĀ Ā ScansĀ madeĀ ofĀ realĀ placesĀ withĀ photoĀ mappedĀ texturesĀ onĀ allĀ polygonsĀ provideĀ easyĀ toĀ useĀ modelsĀ inĀ aĀ varietyĀ ofĀ applications.Ā SomeĀ modelsĀ aren'tĀ perfectĀ becauseĀ theĀ scannerĀ cannotĀ beĀ placedĀ inĀ everyĀ locationĀ butĀ allĀ modelsĀ areĀ toĀ scaleĀ inĀ theĀ realĀ world.Ā TheĀ possibilitiesĀ areĀ endlessĀ whenĀ lighting,Ā gameĀ characters,Ā andĀ otherĀ assetsĀ ofĀ yoursĀ areĀ placedĀ within,Ā andĀ greatĀ forĀ UnityĀ &Ā UnrealĀ EngineĀ 4.Ā Ā Ā TexturesĀ haveĀ allĀ lightingĀ bakedĀ intoĀ itself,Ā simplyĀ becauseĀ ofĀ theĀ wayĀ scanningĀ realĀ spacesĀ worksĀ howeverĀ whenĀ usedĀ wellĀ theyĀ canĀ reallyĀ createĀ somethingĀ uniqueĀ andĀ differentĀ forĀ you.Ā AllĀ imageryĀ shownĀ isĀ litĀ 'flat',Ā noĀ shadersĀ orĀ lightsĀ haveĀ beenĀ addedĀ soĀ itĀ isĀ onlyĀ theĀ photomapsĀ onĀ theĀ geometryĀ youĀ canĀ seeĀ (withĀ polygonĀ meshĀ shownĀ too).Ā TheĀ meshĀ isĀ editableĀ andĀ comesĀ allĀ inĀ oneĀ group.Ā TheĀ texturesĀ areĀ containedĀ withinĀ theĀ modelĀ andĀ theĀ rootĀ folderĀ (namedĀ accordinglyĀ toĀ theĀ modelĀ processing).Ā Ā TheĀ goalĀ ofĀ providingĀ theseĀ modelsĀ andĀ assetsĀ forĀ youĀ isĀ useĀ withinĀ yourĀ ownĀ gameĀ development,Ā levelĀ design,Ā filmĀ animatics,Ā storyboarding,Ā architecturalĀ design,Ā historicĀ study,Ā educationalĀ useĀ andĀ muchĀ more.

Sep 24, 2018 추가 된 ė‚ ģ§œ
Dec 20, 2021 ė§ˆģ§€ė§‰ ģ—…ė°ģ“ķŠø

리뷰

ķ˜„ģž¬ģ“ ģ œķ’ˆģ— ėŒ€ķ•œ 리뷰가 ģ—†ģŠµė‹ˆė‹¤.
ģ–¼ģŒģ„ 깬 첫 번째 ģ‚¬ėžŒģ“ė˜ģ§€ ģ•Šź² ģŠµė‹ˆź¹Œ?