๊ณ ์ธ๋ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads only
- ๋ค๊ฐํ14,760
- ์ ์ ๋ค14,946
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
'It's a dolmen
Render engine: V-ray 3.40.01
Object height: 3.5 meters
no animation
Polygons: 14760
Vertices: 14946
There are 33 textures:
Dolmen_01(diffuse,displace,glossiness,height,normal,reflection), 4095*4095 pixels
Dolmen_02(diffuse,displace,glossiness,height,normal,reflection), 4095*4095 pixels
Dolmen_03(diffuse,displace,glossiness,height,normal,reflection), 4095*4095 pixels
Dolmen_04(diffuse,displace,glossiness,height,normal,reflection), 4095*4095 pixels
sol(diffuse,glossiness,height,normal,reflection) 4095*4095 pixels
masque sol, 4095*4095 pixels
Grass(diffuse,bump), 270*270 pixels
there is a hdri map
the last nine rendering are made with blender and cycles'
Jul 31, 2020
์ถ๊ฐ ๋ ๋ ์ง
Mar 05, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?































