Drone - Game Ready 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형26,088
- 정점들28,312
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
Real-Time Game-Ready Sci-Fi Drone
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1 - (rigged)
.FBX 2020 - (rigged)
Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion
4096x4096: Normal Map
4096x4096: Diffuse
4096x4096: Gloss
4096x4096: Specular
4096x4096: Base Color
4096x4096: Roughness
4096x4096: Metalness
4096x4096: UV Map
Source texture maps are also included! You can plug these into a program such as Substance Painter or Quixel for rapid texture mapping.
4096x4096: Ambient_Occlusion
4096x4096: Curvature
4096x4096: ID Maps
4096x4096: MeshNormals
4096x4096: Position
4096x4096: Thickness
4096x4096: World_Space_Normal
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1 - (rigged)
.FBX 2020 - (rigged)
.OBJ 2020 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion
4096x4096: Normal Map
4096x4096: Diffuse
4096x4096: Gloss
4096x4096: Specular
4096x4096: Base Color
4096x4096: Roughness
4096x4096: Metalness
4096x4096: UV Map
Source texture maps are also included! You can plug these into a program such as Substance Painter or Quixel for rapid texture mapping.
4096x4096: Ambient_Occlusion
4096x4096: Curvature
4096x4096: ID Maps
4096x4096: MeshNormals
4096x4096: Position
4096x4096: Thickness
4096x4096: World_Space_Normal
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Nov 13, 2021
추가 된 날짜
Nov 13, 2021
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