DS ARMORER 3D 모델
0
명세서
- 기하학polygonal
- 다각형0
- 정점들0
- 텍스처Yes
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
Game Engine Educations Goal......
bfr do some change make A copy for whole in one folder
watchout for lock and unlock in characterize
Base Contains:
1. Autodesk Maya T-Pose Data (models .MB)
Open the file then Import the clip ready to ride/ Retargeting
NB: #import setup> windows> setting> preference>Animations
set In Meters 30fps
#export set to centimeters 30fps
just delete the CTRL, export and done
2. Autodesk Motion Builder T-Pose (models .FBX)
contains the setup for constrains and whole already constrained
whic each functions category
open, import, ride, retarget, re fix, feel free :)
3. Instance import and ride Over 200 loop FBX Anim/clip data
(Game Engine)
whole data ve same name sekeletons for maya and motion
we In Hurry ... right :)
put to trax, put to story, Plot, need more this need more that :D
Lets Start Coding, do what u wanted do, save your times, :)
Sep 16, 2020
추가 된 날짜
Feb 04, 2022
마지막 업데이트
리뷰
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