์์ธ์ํ์ธ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ41,969
- ์ ์ ๋ค59,822
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
Albert Einstein bust in real life portions . It is 104 cm in height.
including maps are;
--------------------------
-base_diff.tiff 2048*2048 pixels
-base_spec.tiff 2048*2048 pixels
-cornea_bump.tiff 1024*1024 pixels
-eye_diff.tiff 1024*1024 pixels
-iris_bump.tiff 1024*1024 pixels
-Einstein_bump.tiff 4096*4096 pixels
-Einstein_diff.tiff 4096*4096 pixels
-Einstein_rough.tiff 4096*4096 pixels
-Einstein_spec.tiff 4096*4096 pixels
-head_disp.exr 5120*5120 pixels
-suit_bump.tiff 6144*6144 pixels
-suit_bump2.tiff 6144*6144 pixels
-suit_diff.tiff 6144*6144 pixels
-suit_spec.tiff 6144*6144 pixels
-suit_disp.exr 4096*4096 pixels
-wood_bump.tiff 2048*2048 pixels
-wood_diff.tiff 2048*2048 pixels
The hair uses XGen hair system . NO additional hair plugin needed.
The mesh mostly depends on subdivisions with displacement maps.
Light set up is also included .
Jul 16, 2020
์ถ๊ฐ ๋ ๋ ์ง
Nov 12, 2023
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?
















