이국적인 포도 과일 현실적 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형6,650
- 정점들6,590
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
- V-Ray and standard materials
- Hi-Res Realistic product
- Compatible with 3ds Max 2009 and higher versions.
Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg
These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)
Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains:
Diffuse 8192*8192px TIF
Normal 8192*8192px TIF
Displacement 16bit 8192*8192px TIF
Displacement 32bit 8192*8192px EXR (in 2012 version)
- Different formats avaiable (max, obj, fbx, 3ds)
- Correctly scaled accurate representation of the original object, no additional work needed.
Present with texture is also decimated version of original hi poly mesh of few milion polygons. The present decimated version has around 50 000 polygons (tris).
Present is also Hires original version of few milion polygons (tris)
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Sep 24, 2018
추가 된 날짜
Jan 06, 2023
마지막 업데이트
리뷰
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