Fan 3D 모델
0
명세서
- 기하학subdivision
- 다각형610,304
- 정점들309,570
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Mini-fan based on a real model.The object is compounded by four components: support, case, grid and engine/blades system. All parts use subdivisions (2 for view and 3 for renders, wich can be modified from Blender).Almost of components has been unwrapped, and each one uses composite materials, created with Cycles renderer.For materials, I employed 2048x2048 textures for different layers: diffuse, specular and normal.To complete the model, I added a simple rig/skin system consisting on three bones: one for the base support, another to turn the case, and a last one to spin the blades. I added three controllers (circles) for each bone, and all of these have constraints (move, rotation and scale), so will be a good help for animation tasks.In addition to original Blender file, I exported it to FBX format, including rig system, in two versions: hi-poly and low-poly. Bellow I expose faces/vertices count for each one:*Original blender file (two level subdivisions)-Faces/polygons: 305.152/610.304-Vertices:309.570*FBX hi-poly (one level subdivisions)-Faces/polygons: 127.948/255.896-Vertices:130.562*FBX low-poly (no subdivisions)-Faces/polygons: 83.696/167.196-Vertices:85.310All files download include the necessary textures.To end description, I expose some detail for renders:*I added three turntables: one for diffuse, another one for oclussion, and a last one for wireframe.*I added two renders showing basic animations, and from Blender display to show rig and controller system.*For diffuse renders and illumination, I used an environment texture (not included on the files).*Various static renders to show details complete the collection.
Apr 04, 2020
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Feb 09, 2022
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