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일반 미래형 SUV 3D 모델

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일반 미래형 SUV royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
HKV Studios

명세서

  • 기하학polygonal_quads/tris
  • 다각형175,055
  • 정점들194,602
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

3DS
(.3ds)
97 MB

Futuristic_SUV_3DS.zip
FBX
(.fbx)
203 MB

Futuristic_SUV_FBX.zip
OBJ
(.obj)
181 MB

Futuristic_SUV_OBJ.zip
Cinema 4D
(.c4d)
15 MB

default_scanline
Futuristic_SUV_C4D.zip
3ds Max
(.max)
21 MB

default_scanline
Futuristic_SUV_MAX_STANDARD.zip
Maya
(.ma)
17 MB

maya_software
Futuristic_SUV_MB.zip
3ds Max
(.max)
26 MB

corona 5.0
Futuristic_SUV_MAX_CORONA.zip

기술

High detailed 3D model of Futuristic SUV with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 23. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 33x2500px to 2048x2048px - Windshield and rear window are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 175,055 faces and 194,602 vertices MeshSmooth iteration 1: 698,918 faces and 739,848 vertices MeshSmooth iteration 2: 2,795,672 faces and 2,878,066 vertices - MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 175,055 faces and 194,602 vertices Subdivision iteration 1: 698,918 faces and 739,848 vertices Subdivision iteration 2: 2,795,672 faces and 2,878,066 vertices - C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 175,051 faces and 194,602 vertices Subdivision iteration 1: 698,902 faces and 739,848 vertices Subdivision iteration 2: 2,795,608 faces and 2,878,066 vertices - FBX and OBJ formats (3 files included for each format): low: 175,055 faces and 194,602 vertices medium: 698,918 faces and 739,848 vertices high: 2,795,672 faces and 2,878,066 vertices - 3DS format (3 files included): low: 348,800 faces and 295,154 vertices medium: 1,397,836 faces and 939,126 vertices high: 5,591,344 faces and 3,323,467 vertices

Sep 29, 2020 추가 된 날짜
Jun 03, 2025 마지막 업데이트

리뷰

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