쓰레기 쓰레기 수거통 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형37,494
- 정점들37,214
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
---General Information---
High resolution garbage dumpster modeled following real-world specs and construction. The model features primarily quad based geometry with a less than 3% triangle count. Each object features two sided geometry that can be rendered from any angle.
Each lid is a separate object that can be rendered opened or closed. The inside of the dumpster contains correct geometry and unique textures. Each wheel is also separate and can be rotated independently a full 360 degrees.
The dumpster includes high resolution textures featuring wear, rust and damage. And all materials and shaders. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 203.2 cm (80.0 Inches) long, 126.3cm (49.7 Inches) wide and 154.1cm (60.7 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or removed without issue.
---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting---
The file includes a lighting rig consisting of 5 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials----
Includes 16 high resolution Diffuse, Bump, Normal and Reflection maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections.
Dumpster (VRay Material)
Diffuse Map: 4096x4096 pixels
Reflection Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Left Lid (VRay Material)
Diffuse Map: 2048x2048 pixels
Reflection Map: 2048x2048 pixels
Bump Map: 2048x2048 pixels
Spec Map: 2048x2048 pixels
Right Lid (VRay Material)
Diffuse Map: 2048x2048 pixels
Reflection Map: 2048x2048 pixels
Bump Map: 2048x2048 pixels
Spec Map: 2048x2048 pixels
Wheel (VRay Material)
Diffuse Map: 2048x2048 pixels
Reflection Map: 2048x2048 pixels
Bump Map: 2048x2048 pixels
Spec Map: 2048x2048 pixels
Environment Lighting & Reflections (Map)
HDRI Image: 7500x3750
---UVs---
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount---
Basemesh (No Subdivision):
Verts: 37,214
Polys: 37,494
Turbosmooth 1-iteration:
Verts: 149,398
Polys: 297,944
Turbosmooth 2-iterations:
Verts: 596,722
Polys: 1,191,776
---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts: 149,398
Polys: 148,972
Dec 27, 2019
추가 된 날짜
Nov 03, 2021
마지막 업데이트
리뷰
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