제너레이터 (게임 준비) 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형1,186
- 정점들1,345
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
ScratchFX Game ready Generator.
Optimized game mesh to 2016 Tris.
Rendered in Mental Ray and displayed in the Marmoset game engine.
Modeled to scale measuring approximately 165cm high, 238cm wide, 106cm deep.
The model has mirrored UVs for maximum resolution.
Select the OBJ file and place into your game engine and the model will be good to go.
Textures include a Diffuse, Normal, Specular and I have also included the PSD file with all layers so you can edit the colours if you wish.There is also the Ambient Occlusion layer in the PSD file.
The Maya Scene file can be rendered through the ScratchFX_Camera.
This scene file has been rendered with mental ray so make sure to enable mental ray in your plugins window.
The 3ds Max 2012 Scene file is not setup to be rendered.
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File Formats:
MAYA 2013
ScratchFX_Game_Ready_Generator_Scene.MB
ScratchFX_Game_Ready_Generator_Scene.ASCII
3DS MAX 2012
ScratchFX_Game_Ready_Generator_3D_Studio_Max_2012
FBX
(FBX Plug in version 2013.1 Release)
ScratchFX_Game_Ready_Generator_FBX_2012
ScratchFX_Game_Ready_Generator_FBX_2013
OBJ
ScratchFX_Generator_Game_Mesh_OBJ
Textures
PSD - All Textures + Abient Occlusion map
2048 (2k) Diffuse
2048 (2k) Normal
2048 (2k) Specula
Nov 12, 2019
추가 된 날짜
Oct 11, 2021
마지막 업데이트
리뷰
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