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구글 안경 3D 모델

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NiceModels

명세서

  • 기하학polygonal
  • 다각형8,087
  • 정점들8,185
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

Cinema 4D
(.c4d)

default_scanline
google_glasses_c4d.zip
FBX
(.fbx)

google_glasses_fbx.zip
Maya
(.ma)

default_scanline
google_glasses_ma_default.zip
Maya
(.ma)

mentalray
google_glasses_ma_mr.zip
3ds Max
(.max)

default_scanline
google_glasses_max_default_2010.zip
3ds Max
(.max)

default_scanline
google_glasses_max_default_2011.zip
3ds Max
(.max)

default_scanline
google_glasses_max_default_2012.zip
3ds Max
(.max)

mentalray
google_glasses_max_mr_2010.zip
3ds Max
(.max)

mentalray
google_glasses_max_mr_2011.zip
3ds Max
(.max)

mentalray
google_glasses_max_mr_2012.zip
3ds Max
(.max)

vray
google_glasses_max_vray_2010.zip
3ds Max
(.max)

vray
google_glasses_max_vray_2011.zip
3ds Max
(.max)

vray
google_glasses_max_vray_2012.zip
OBJ
(.obj)

google_glasses_obj.zip
Softimage
(.xsi)
1 MB

default_scanline
google_glasses_xsi_default.zip
Softimage
(.xsi)
1 MB

mentalray
google_glasses_xsi_mr.zip
(.gltf)
3 MB

958-gltf-extended.gltf.zip
(.gltf)
6 MB

958-gltf-extended.glb
(.gltf)

958-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)

958-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
11 MB

958-max-extended.max.zip
(.usdz)
5 MB

958-usdz-extended.usdz

기술

Google Glasses 3D model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. MAX, MAYA, XSI, CINEMA 4D, FBX, OBJ. description: --General-- Google Glasses 3D model. Native format: 3Ds Max 2012. (maya 2011, xsi 2013 and Cinema 4D R12 also included with correct materials) --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs. --Rendering-- Rendering is setuped in Vray (3DS MAX), MENTAL RAY (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA 4D). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- No textures. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Oct 17, 2019 추가 된 날짜
May 30, 2023 마지막 업데이트

리뷰

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