고릴라 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형2,464
- 정점들2,357
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
This 3D Studio Max model was modeled in Mudbox for maximal detailes. Its a gorilla model with eye balls, teeth, tongue and many morpher objects for face expressions.
The model does not need a smooth modefier.
So the model does not need subdividing.
(If you decide for a extra subdivide you have to create some new hair parameters)
It is ready for High resolution renderings.
The Bones are a standard 3D Studio Max Biped
Scale:
188 cm
System Unit Scale
Meter
1unit = 1cm
Maps:
Diffuse map - 8K
Diffuse teeth - 2K
Diffuse thong - 1K
Displace gorilla - 4K
Diffuse eye - 2,5K
Hairdense - 4K
Hairthickness - 4K
Normal gorilla - 16K
Normal teeth - 4K
Specular Gorilla - 8K
VDM teeth - 4K
Skin shader:
SSS Mr Material with Displacement
Hairs:
60.000 Hairs / MR primiv
Bones:
3D Studio Max Biped
Rigging:
Physique
Why no CheckMate?:
After a long History of corrections the last reason
was:
"...-The proportions of the model does not accurately reflect a real gorilla. Currently the model's legs are rather small and thin, the neck is too long and the head is smaller than a full grown gorilla....."
- furthermore some materials are not named english
Dec 27, 2019
추가 된 날짜
Sep 28, 2021
마지막 업데이트
리뷰
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