그리스 신 3D 모델
명세서
- 기하학polygonal_quads/tris
- 다각형725,342
- 정점들790,306
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
***All models are Checkmate PRO certified in their single sales. *** Zeus/Neptune sculpture is 240 cm in height. scene includes ; --------------------- -Zeus_GRP (Zeus_marble , Zeus_bronze objects ) -Z_bronze_diff.tif 8192*8192 pixels -Z_bronze_spec.tif 8192*8192 pixels -Z_marble_diff.tif 8192*8192 pixels -Z_marble_spec.tif 8192*8192 pixels -Z_disp.exr 8192*8192 pixels Specular maps can be used as bump maps. For fbx users ; Mesh uses displacement map for subdivision . ******************************************************************** Zeus Artemission is an an icon of Hellenic culture and is also depicted as Poseidon too. it is 210 cm in height. including maps; --------------- Zeus_diff.tif 8192*8192 pixels Zeus_spec.tif 8192*8192 pixels Zeus_disp.exr 8192*8192 pixels mesh uses displacement map for subdivision. ******************************************************************** Hercules Farnese sculpture . It is 220 cm in height. scene includes; --------------- -HF_base_bronze_diff.tif 6144*6144 pixels -HF_base_bronze_spec.tif 6144*6144 pixels -HF_base_marble_diff.tif 6144*6144 pixels -HF_base_marble_spec.tif 6144*6144 pixels -HF_body_bronze_diff.tif 6144*6144 pixels -HF_body_bronze_spec.tif 6144*6144 pixels -HF_body_marble_diff.tif 6144*6144 pixels -HF_body_marble_spec.tif 6144*6144 pixels -HF_base_disp.exr 8192*8192 pixels -HF_body_disp.exr 8192*8192 pixels -HF_base -HF_body Meshes use displacement maps for subdivision. "HF_base_disp.exr" for "HF_base" (geometry) and "HF_body_disp.exr" for "HF_body" (geometry) . ******************************************************************** Apollo Belvedere is among the world's top famous sculptures and a masterpiece of Greek Art. It was sculpted probably the Athenian artist Leochares, around 320 BC. It is 264 cm in height. scene includes ; ---------------------- -AB_bronze_diff.tif (8192 x 8192 resolution) -AB_bronze_spec.tif (8192 x 8192 resolution) -AB_marble_diff.tif (8192 x 8192 resolution) -AB_marble_spec.tif (8192 x 8192 resolution) -ApolloBelvedere_disp.exr -AB_disp -AB_subd For .fbx users ; AB_disp uses displacement map (-ApolloBelvedere_disp.exr) for subdivision . AB_subd uses only 2 iterations of smoothing.( no displacement required )
리뷰
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