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명세서

  • 기하학polygonal_ngons used
  • 다각형2,630,789
  • 정점들5,490,442
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

3DS
(.3ds)
19 MB

hades_3ds.rar
FBX
(.fbx)
56 MB

hades_fbx200611.rar
FBX
(.fbx)
65 MB

hades_fbx201200.rar
Lightwave
(.lwo)
38 MB

default_scanline 11.5
hades_lwo.rar
OBJ
(.obj)
80 MB

hades_obj.rar
Lightwave
(.lwo)
36 MB

default_scanline 11.5
hades_uv_lwo.rar
Lightwave

colors.rar
Lightwave

readme.txt

기술

Hades class warship/carrier Size: 1007m x 540m x 314m. Model is realscale. The Hades is a multi purpose warship that can serve as a fighter carrier. The spaceship features 14 ready to use fighter docks, one large main hangar (for larger transport ships), 144 turrets (CRAM,RAM,AC,Laser,Particle Pulse,Railgun), one very large pulse wave cannon (thanatos), lots of capital missile launchers and 3 docking hardpoints. All docks come with internal parts, moveable doors and lights. Turrets are also fully moveable and articulated (they are identical to my turret models sold here) and the side gondels can be detached to serve as light assault ships. The whole scene has 2.6M polygons (including the turrets) and it features large 8192px wide maps for paneling. The many detail elements and the high res maps enable reasonable closeups; it was developed for movie making but can be shrinked to gaming purposes by dropping the detail elements and the turrets. It comes with 98 lights to illuminate the hull in the darkness of space. Changing base color is easily done by simply swapping color maps (about a dozen other simple colors are shipped, and using of a camo is also supported). It works well with my other models. (Hornet and Dragonfly fighters, turrets, Titan, Merchanter, etc.) Turret models come bundled with this ship. Technical note: Model was developed in Lightwave 3D 11.5 and coverted to other formats with Lightwave's own export (FBX and OBJ) or with Deep Exploration 5.5. (3DS) Two LWO versions exists; one with simple, layered planar maps and procedurals (uses less memory) , and a UV mapped one (slightly more memory, however simplier to use). Procedural textures were impossible to convert, but they are easily reproduced in other programs. If you are using the LWO/LWS version, you won't need any afterwork; it is render-ready. However some of the converted versions might need some work to rebuild the original textures or to fit the turrets.(readme is provided to explan texture composition, but ship looks good even without the textures)
Sep 28, 2020 추가 된 날짜
Mar 01, 2022 마지막 업데이트

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