HTC 원 미니 빙하 실버 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형15,111
- 정점들16,518
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
High Detailed HTC One mini Glacial Silver Cellphone model with TurboSmooth modifier.
The main format is 3ds max 9.max, also available in many formats.
Formats:
* 3ds Max 9.0 V-Ray (2 files- single and group)
* 3ds Max 9.0 Standard
* Cinema 4D R11
* LightWave 7.0
* 3ds
* obj and
* fbx
The main format is 3ds max 9.max.
3ds Max 9.0 V-Ray and Standard material scene are included into individual archive.
All textures, Materials and HDRI map are included.
.c4d, .lwo and .fbx formats contains medium high-poly.
.3ds and obj format comes from low poly.
Except HDRI all textures included separately for all formats into each zipped folder.
Other formats may vary slightly depending on your software.
Poly Count :
With TurboSmooth OFF = 15111
With TurboSmooth ON = 58310 (Iterations=1)
With TurboSmooth ON = 233226 (Iterations=2)
Geometry:
Clean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Tris = 474 = 3.14%
Quads = 14637 = 96.86%
NGons = 0 = 0%
Overlapping Vertices = 0
Final images rendered with V-Ray Adv1.5RC3.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
V-Ray Light and camera are included in the file.
Model built to real-world scale.
Model is placed to 0,0,0 scene coordinates.
Objects are grouped for easy selection
Every parts of the model named properly.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Non-overlapping UV's are applied where it is necessary .
Texture resolution:
01. back_silver_diff: 2048 X 2048
02. front_silver_diff: 2048 X 2048
03. screen: 520 X 927
Texture format: JPEG (.jpg)
Nov 30, 2019
추가 된 날짜
Oct 09, 2022
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