์ธ๊ฐ ๋จ์ฑ 3D ๋ชจ๋ธ
1
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ22,761
- ์ ์ ๋ค23,228
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํYes
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
including 3ds max 2016 scene with all materials, lighting and rendering presets + base rigging and morph targets for face animation
- the model is good for close up renders ,animations and etc.
- RIGGED with skin and biped and bones
- RIGGED EYES
- MORPH controlled expressions,
- SSS (Sub Surface Scattering) materials
- 8192x8192 textures (Color, normal,Displace, Spec,/Refl)
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray
- 3ds Max 2016 or higher compatible
Mar 07, 2020
์ถ๊ฐ ๋ ๋ ์ง
Oct 31, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?












