코라 슈퍼 번들 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형74,186
- 정점들74,290
- 텍스처No
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선none
기술
PRODUCT OVERVIEW
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This is a 3d sculpt of Korra from the Avatar: Legend of Korra series on Nickelodeon. product comes with 3 of Korra's outfits and both of her winter coats. clothing and apparel can be mixed and matched to generate Korra's various outfit combinations.
.ZTL DETAILS
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Product is provided in .ztl format. You need to have Zbrush 4r6 or above to open this product and generate Textures .
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 7 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
UV MAPPING
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UV's have not been unwrapped but all assets have clean animation friendly topology.UV maps must be generated before color information can be taken outside of zbrush.
**Links to free video tutorials on how to UV Map in zbrush provided with product download
POLYPAINT
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All meshes have been polypainted.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download
**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Dispalcement, Bump, etc) provided with product downlaod
POLYGON COUNT
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The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level.
The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character with all its assets.
.OBJ DETAILS
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The .obj files of the character are provided in 6 different subdivision levels.
The UV's of the obj file have not been unwrapped. and no textures have been provided. textures must be generated from .ztl zbrush file after the character is UV mapped.
Dec 20, 2019
추가 된 날짜
Oct 01, 2022
마지막 업데이트
리뷰
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