M1 Helmet WW2 - Captain 506th 3D 모델
명세서
- 기하학polygonal_quads only
- 다각형42,857
- 정점들44,170
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
M1 HELMET WW2 - CAPTAIN 506th Revised : Feb. 2025
Highly detailed and accurate model an US Army M1 helmet from WW2 with the markings of a 506th Captain . || USAGE ||
The model is suitable for visualization, broadcast, high-res film close-ups, advertising, etc. This model is suitable for Production and also games, cartoons, mods or any real time applications || GENERAL || Model is built to real-world scale (approx. lenght: 26.9cm, width=23.2cm, height: 18.9cm (10.6 inch x 19.1 inch x 7.4 inch) Scene objects are organized by layers / groups / selection sets Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, in the Blender Version but not in FBX NOTE: The model contains poles (more than 5 edges that converge to a single vertex.) || SPECS || This model 11 objects and a backplane This model contains 42857 polygons (Quads) Polycount: GEO_M1_Helmet: 3944 GEO_M1_Helmet_Chinstap: 4224 GEO_M1_Liner: 1594 GEO_M1_Liner_Chinstrap
GEO_M1_Liner_Chinstrap_Fittings: 528
GEO_M1_Suspension_Webbing: 2998
GEO_M1_Sweatband: 4296
GEO_Nape_Strap: 1534
GEO_Washer_Liner_Suspension: 4590
GEO_Rivets: 2784
GEO_Male_Bust: 13192
GEO_Stage: 108 || TEXTURES & SHADERS|| 3ds Max 2019 Vray -> VrayMtl 3ds Max 2019 Arnold -> Physical Material
Blender -> Principled BSDF
The model contains 26 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness. 2 UV Sets for the Helm Parts - PNG format 4096 x 4096 pixel resolution. 1 for the Bust - PNG format 4096 x 4096 pixel resolution.
Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular
*Opacity All textures are handpainted. | PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay. A Mormoset Toolbag rendering with post production in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
리뷰
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