M16A1 소총 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형10,502
- 정점들9,340
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
M16A1 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
||SPECS||
Low Poly Model
The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:
-m16a1
-bolt
-charginghandle
-ejectcover
-trigger
-fireselect
-forwardassist
-3x20scope
-20roundmagazine
-30roundmagazine
-anpvs2
-bayonet
-cartridge_556
-leatherwoodscope
-suppressor
|| Geometry ||
The polygon count in the right-hand panel is for the rifle, one bullet, and 20 round magazine combined. Here is a more detailed breakdown of the polygon count.
Geometry count:
M16A1 with no attachments:
-15900 tris
-9549 polys
-8516 verts
3x20 Scope:
-3467 tris
-1791 polys
1917 verts
Leatherwood Scope:
-4078 tris
-2152 polys
-2216 verts
AN-PVS/2 Night Scope:
-6672 tris
-3543 polys
-3613 verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Rifle Dimensions: 100cm x 7cm x 23cm
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
Rifle: 2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
Attachments: Additional sets of mostly 1024x1024 base color, roughness, metalness, normal and AO maps. There are also textures for the scope glass's opacity.
There is separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Unreal and Unity Engine optimized textures also included.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped
The textures were made with Substance Painter 2. The source files are available upon purchase.
Aug 03, 2020
추가 된 날짜
Sep 25, 2023
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