M16A2 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ225,111
- ์ ์ ๋ค226,903
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
This is a model of a M16A2
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Originally created with 3ds Max 2016 and rendered with VRay 3.06.03
This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, etc
Modeled for subdivision - only quads and tris polygons.
This model contains 225111 polygons
Model is built to real-world scale
Unit scale centimeter
textures created with substance painter.
PBR Materials
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Included 40 texture maps and hdri map
4096*4096 png
M16A2_ssp_final_M16_Barrel_Housing_FlashSuppressor_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_grip_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_Handguard_BarrelExtension_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_LowerReceiver_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_Magazine_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_Receiver_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_Stock_Diffuse + Glossiness + ior +Normal + Reflection
M16A2_ssp_final_M16_UpperReceiver_Diffuse + Glossiness + ior +Normal + Reflection
Dec 28, 2019
์ถ๊ฐ ๋ ๋ ์ง
Jan 13, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?

















