McLaren 650S GT3 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형5,256
- 정점들5,718
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
...UPDATED 2017...
3d model of low poly McLaren 650s GT3 (2015).
Built primarily for use in games and include collider.
Completely UVmapped. See presentation images.
(some symmetrical uv's are overlapping such as headlights,side mirrors etc.)
Made with Maya 2017.
Model consists of quads and tris only.
Wheels are seperated and center pivoted.
Model have low detailed interior with flat black color.
Model is real world scaled.
Include ma, mb, fbx and obj formats.
ma and mb formats are ready to render.
FBX is directly exported from Maya
OBJ is directly exported from Maya (.mtl included)
Polycount (quads and tris)
Car Total: 5256
Car Body: 3684
Car Glass: 142
Car Wheel(per) : 346
Car Wheel (total): 1384
Car Collider: 46
Polycount (tris)
Car Total: 9528
Car Body: 6700
Car Glass: 258
Car Wheel(per) : 624
Car Wheel (total): 2496
Car Collider: 74
Model comes with two different diffuse and specular maps and single gloss map. Maps are (jpg.)with 2048x2048 resolution
Include PSD texture files with layers available for modifications.
UV's, base color, stickers, ambient occlusion layers are seperated in PSD files.
The presentation images were rendered in Maya using Maya Software and simple lighting setup with HDR image.
NOTES:
-Be sure to take render from render_camera in maya scene.
-Turn off View Transform (color managment) on Render View window (for 2017 version of maya)
Please rate this product if you like it. :)
Oct 15, 2019
추가 된 날짜
Sep 16, 2021
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