원숭이 만화 캐릭터 조작 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형2,956
- 정점들2,970
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Cartoon stylized Monkey Character , suitable for use in broadcast, high-res film close-ups, advertising, design visualization. Rigged.
- Clean mesh edge loops, Quads Only.
- Model has real-world scale and is centered near 0,0,0. (he is circa 35 cm tall)
- Objects, Materials, Textures use meaningful names. (striped texture path names)
- No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.
Mid High resolution texture:
monkey_color 2048 x 2048 (TGA file format)
Formats included:
.ma (Maya 2012 ASCII) RIGGED MODEL PLUS LIGHT RIG
.ma (Maya 2012 ASCII) NOT RIGGED MODEL (in T pose) PLUS LIGHT RIG
.obj (Alias Wavefront)
.fbx
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,
Simple Rig but that allow the animator to pose the character into extreme poses. FK + bendy controls for upper arm - switch IK/Fk + bendy controls for lower arm - IK Spline / FK controls for tail and spine. No facial rigging.
Enjoy!!
Sep 13, 2020
추가 된 날짜
Feb 04, 2022
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?











