마운틴 밸리 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형10
- 정점들10
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
This is a model of Mountain Valley.
V-Ray render and materials.
Only quads polygons.
All maps are included. All objects have materials.
All objects have 100% scale
Native format: 3Ds Max 2014.
additional file formats :
fbx
obj
Materials are used only in 3Ds Max 2014 and FBX files.
The OBJ version has no materials, but the OBJ archive contains all the textures
Scene comes in two versions - High Poly and Low Poly.
For ease of use, these versions are contained in separate archives, that's why there are 2 archives for 3Ds Max 2014 format, 2 archives for fbx format and 2 archives for obj format.
Polygon and Vertex count (Convert to Poly):
High Poly:
Polygon count : 244 036
Vertex Count : 245 025
Low Poly
Polygon count : 17 424
Vertex Count : 17 689
Lighting setup is included.
All materials, lights, camera, render setups are ready! 3Ds Max 2014 scene is ready to use.
HDRI + Skysphere
Textures Format:
JPG (.jpg)
-(3) 8192 x 8192
Landscape_Diffuse
Landscape_Normal_Bump
Landscape_Mask
JPG (.jpg)
-(2) 1024 x 1024
Grass_Diffuse
Grass_Normal
Only 3ds max 2014:
HDR(.hdr)
-(1) 6000 x 2900
HDRI
JPG (.jpg)
-(1) 8000 x 1984
Skysphere
Besides that, in a separate archive Game_Engine_Maps there are texture maps for landscape developement in the game and realtime engines.
These tesxture maps are developed with World Machine, xNormal and Photoshop.
All texture maps are at 8K JPG, with the exception of the heightmap which in has a 8129 RAW16 variant. Perfect for any game and real time engine.
Texture Map:
(6) 8192 x 8192
Base Color.jpg
Diffuse(AO).jpg
Normal Bump.jpg
Ambient Occliusion.jpg
Splatmap.jpg
Curvature.jpg
(1) 8129 x 8129
Height Map_Raw16(World_Machine).RAW16
On browsing my other models, you'll find many of this kind.
Nov 04, 2019
추가 된 날짜
Jul 01, 2023
마지막 업데이트
리뷰
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