머 스키 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형13,128
- 정점들13,306
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
Materials and Texture Mapping:
• Photographs from a living Muskie produced the model's textures.
• Importing photos files into Mudbox helped to produce the model's textures.
• Textures were enhanced in Photoshop
• Mudbox Muskie model was transferred back into 3ds Max 2015.
• Rendering Method: 3ds Max Mental Ray
• Model lighting: Default
• No plugins or post production.
Model Construction:
• Muskie Gills: 1360 Polygons — 1376 Vertices
• Muskie Body & Fins: 11768 Polygons — 11930 Vertices
• Fins are separate capped elements. Positioning allows easier rigging
• The Muskie Main Body fin intersections are covered.
• Flared Gill Covers (operculum) allows easier rigging.
• The “Gills” is a separate object… 4 elements on each side of the Muskie.
• Linkage: Gills to Muskie
High resolution photorealistic textures files (Muskie Body)
• Diffuse: Setting (100) = (Diffuse.jpg): 4096 X 4096
• Opacity: Setting() = (Opacity. jpg): 4096 X 4096
• Bump: Setting() = (Bump. jpg): 4096 X 4096
• Specular Color: Setting(100) = (Diffuse. jpg): 4096 X 4096
• Gloss: Setting(100) = (Gloss.jpg): 4096 X 4096
• Reflection: Setting(3) = (Spherical Environment)= horizonGreen.jpg: 1024 X 512
High resolution photorealistic textures files (Gills)
• Diffuse: Setting (100) = (Gills_Color. jpg): 4096 X 4096
• Opacity: Setting(100) = (GillsOpac. jpg ): 4096 X 4096
• Bump: Setting (100) – (Gills_Bump.jpg): 4096 X 4096
Aug 05, 2020
추가 된 날짜
Oct 15, 2024
마지막 업데이트
리뷰
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