๋ถ๋ถ ์๋ฌผ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ100,000
- ์ ์ ๋ค100,000
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
36 models including all lod stages (20 unique models)
Textures up to 512*512 px size in TGA (including height, spec and normalmaps), ready to use in your 3D work. Most of the models map their uv-coordinates into the same texture.
This way your engine will render fast and uses very little texture changes.
File Formats
LWO (Ligthwave), FBX (Autodesk, 3DGameStudio), DAE (Collada), MS3D (MilkShape), X (DirectX), UnityPackage, GMF (Leadwerks), OBJ (Wavefront)U3D (UltimateUnwrap)
Nov 12, 2021
์ถ๊ฐ ๋ ๋ ์ง
Mar 07, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?





