Race Track Pit Wall Stand 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형2,532
- 정점들2,818
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Low-poly game-ready 3D model of Race Track Pit Wall Stand. It is suitable for creating a pit lane for race track of Formula 1 or other circuit racing games/visualizations like Formula 2, WEC, Le Mans, etc.
The model includes:
- Walls, floor and ceiling of the stand;
- 7 swivel chairs for engineers;
- 7 large monitors for telemetry;
- 14 small monitors with race broadcast;
- 14 control panels with luminous buttons;
Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games, VR and AR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 42 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines like Unity or Unreal!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Polygons count: 2,532 (no n-gons)
- Vertices count: 2,818
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
Dec 28, 2019
추가 된 날짜
Jan 27, 2025
마지막 업데이트
리뷰
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