경주 용 자동차 3D 모델
1
명세서
- 기하학polygonal_quads/tris
- 다각형1,530
- 정점들1,561
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
Low poly racing car model for games, educational, visualization and other purposes.
Made with Maya 7, clean topology, no N-gons, mostly quads and just few triangles.
UV mapped and fully textured, unwrapping done with overlapping, rendered with V-ray renderer in 3ds Max (render scene with HDRI map included).
Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included.
FBX and OBJ are directly exported from Maya.
Polygons: 1530 quads/ 3042 triangles
Vertices: 1561
Edges: 3051
UVs: 2348
Model is mapped on single 2048×2048 pixels texture map. Nine colors (blue, green, black, orange, red, grey, magenta, white, yellow) in two formats (.tiff and .jpg) are included for both texture versions - advertising textures and clear textures. The original working .psd file is also included, if you need to make another texture, color, adverts or any other changes to it (see thumbnails).
So, textures included in racing_car_textures.zip file:
- nine 2048×2048 .jpg diffuse (color) maps with adverts
- nine 2048×2048 .tiff diffuse (color) maps with adverts
- nine 2048×2048 .jpg diffuse (color) maps without adverts
- nine 2048×2048 .tiff diffuse (color) maps without adverts
- one 2048×2048 .psd diffuse (color) map with layers - working file
Aug 07, 2020
추가 된 날짜
Feb 06, 2022
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?












