RC 자동차-P190 3D 모델
0
명세서
- 기하학polygonal
- 다각형128,465
- 정점들129,379
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
This is a fully textured and highly detailed version of a radio controlled car (chassis P190).
Almost all objects in this model are modeled via subdivision surface and are UV unwrapped and textured via Substance Painter.
Antennae and front bumper are deformed via a lattice object, that way the deformation can be quickly changed or disabled.
Flat areas of the geometry such as the "floor" board are made up from Ngons, Quads and Tris, albeit supported by a control loop to avoid issues like distortion with the subdivision surface modifier and the UVs.
Technical information:
237 Objects
129,379 Verts
128,465 Faces
258,416 Tris
69 Texture sets (albedo/ metalness/ roughness/ normal) as .PNG files. About 200mb of textures.
Texture size ranges from 512^2 to 4096^2 pixels.
Source substance painter files are not included.
Contact me if you are interested in them.
The texture paths are relative mapped to the .blend file.
Please create a folder in which you place the .blend and the "textures" folder. By doing this, the textures will appear on the mesh without additional work needed.
The asset was modeled in Blender.
Product images were created with a studio setup which is included in the delivered .blend file.
The studio is in its own collection and can be easily enabled or disabled.
The .fbx file is exported from Blender and has the lattice deformation baked in.
There are two .fbx files supplied, one without subdivision surface and another with subdivision surface applied.
Sep 29, 2020
추가 된 날짜
Apr 26, 2022
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