녹음 실 3D 모델
명세서
- 기하학polygonal
- 다각형240,720
- 정점들472,932
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
Recording Studio A 3D scan of a large recording studio should your game level/design need it. Lots of instruments, dials, pedals, drums, guitars, pianos, synthesizers all with interesting wall and floor coverings. Not everyone get's to see the inside of a recording studio like this.
The model is fully textured from the multiple native image files within the folder structure. Please write for support request if the textures do not come through and I will help but it should be good.
The model as one object is not UV mapped but each texture is mapped correctly to it's respective mesh. The UV image example below is now combined in the whole model. General Info Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.
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