Restaurant Table (Banquet Golden) 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형80,952
- 정점들80,938
- 텍스처No
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
Made with 3DS Max 2017, rendered with V-Ray 3.6 and Scanline.
All objects are separated, so you can easily change all of the materials you see.
Ready to render, no setups or plugins required; just download, open the scene and start rendering.
Full .max scene with lights included, so you can get the same results as you see on the preview images (we also included a separate scene without lights; both for V-Ray and Scanline)
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-Ready to render; download, open and start rendering
-Real world scale (medium size banquet table)
-Mostly quad mesh
-Cloths are subdividable
-Proper naming and organized by layers
-V-Ray and Scanline
-OBJ and FBX formats with included materials; you can renders this model with any 3D software.
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In the 3DS Max scene, turbosmooth modifier is added to the table cloths modifier stack. Previews are rendered with iterations=2 (except for wiremesh renders; no turbosmooth)
Cloth-Layer1:
-Turbosmooth iterations = off ( 39.900 polys; 40.001 vertex)
-Turbosmooth iterations = 0 ( 79.800 polys; 40.001 vertex)
-Turbosmooth iterations = 1 (319.200 polys; 159.801 vertex)
-Turbosmooth iterations = 2 (1.276.800 polys; 638.801 vertex)
Cloth-Layer2:
-Turbosmooth iterations = off ( 39.900 polys; 40.001 vertex)
-Turbosmooth iterations = 0 ( 79.800 polys; 40.001 vertex)
-Turbosmooth iterations = 1 (159.600 polys; 159.801 vertex)
-Turbosmooth iterations = 2 (1.276.800 polys; 638.801 vertex)
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Objects:
cloth-layer1
cloth-layer2
table-bottom
table-middle
table-top
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Turntable rendered with V-Ray
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Great looking banquet table that will compliment every scene.
Jun 18, 2020
추가 된 날짜
Jan 01, 2026
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리뷰
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