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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
6 방문
DianMozokov

명세서

  • 기하학polygonal_tris only
  • 다각형1,950
  • 정점들1,076
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

(.upk)
44 MB

Rugged Chest.zip
FBX
(.fbx)

Rugged Chest.zip
(.unitypackage)
20 MB

Rugged Chest_Unity 5.3.6.zip
3ds Max
(.max)
52 MB

vray 3.40
Rugged Chest.zip
3ds Max
(.max)
52 MB

vray 3.40
Rugged Chest - Additional File.zip
(.upk)
44 MB

Rugged_Chest v4.15.zip
OBJ
(.obj)

Rugged Chest.zip

기술

RUGGED CHEST Game Asset for Unreal Engine and Unity Engine This product is designed and optimized to be used in most modern game engines. Release Notes for Rugged Chest v1.1 - Update to the latest version of Unreal 4.15.1 Product Release Date Update on Apr 13, 2017 Jul 22, 2016 Intended Engine Unreal Engine and Unity Engine Engines Tested Unreal Engine 4 and Unity Engine 5 Product file Formats and Supported Platforms: Autodesk 3ds Max 2016/15/14/13 (.MAX) Unreal Engine 4.12 (.UPROJECT) Unity Engine 5.3.6 (.UNITYPACKAGE) Autodesk FBX 2013 (.FBX) Wavefront (.OBJ) - 3ds Max is native file format. - Unreal Project contains also Demonstration map and Overview map of actual product. - Unity Package also includes scene file with lighting setup and model in place. - Full shading, lighting, texturing and materials are applied to Max, Unreal and Unity project. - All materials have textures and no default textures are shown on any assets. - Objects are grouped in appropriate ways using layers and transforms are freeze. - The Metric Units used in the file: Centimeters - Mesh longest axis in centimeters: 100 cm. Technical Specifications - Unreal Engine Physically Based Rendering: Yes PBR Texture: Metal/Rough workflow Texture Resolution: One texture set for entire model with 2048 x 2048 (.PNG) resolution. Triangles Count: 1950 Vertices Count: 1076 (1409 vertices in Unreal Engine) Number of Meshes: 3 - Main mesh and split version of it for the lid and chest. Number of Materials: 5 - Master material and 4 instances. - Materials derived from a Master Material with instances as variation. Number of Textures: 3 - Base Color, NormalDX, Multi Function which incorporates three RGB channels: Ambient Occlusion, Roughness, Metallic. Collision for Unreal: Yes, custom collision Lightmap for Unreal: Yes, second UV map created without overlapping islands. Smoothing Groups: Yes, 1 - The tangent space Normal map control the mesh surface shading. - Creation of Normal map is synced to MIKK Tangent space basis. Technical Specifications - Unity Engine Physically Based Rendering: Yes, HDR PBR Texture: Metallic/Smoothness workflow Texture Resolution: One texture set for entire model with 2048 x 2048 (.TGA) resolution. Triangles Count: 2000 Vertices Count: 1130 (1475 vertices in Unity Engine) Number of Meshes: 3 - Main mesh and split version of it for the lid and chest. Number of Materials: 2 Number of Textures: 4 - Albedo, NormalOGL, AO, Multi Function which incorporates the Metallic and Smoothness. Unity Mesh Colliders: Yes, custom colliders Smoothing Groups: Yes, 1 - The tangent space Normal map control the mesh surface shading. - Creation of Normal map is synced to MIKK Tangent space basis. Additional Texture Pack are provided for different platforms such as: - Unity Specular pack (The Specular pack is conversion from Metal/Rough workflow.) - Vray Render: Diffuse, Glossiness, Reflection, NormalDX, IOR - Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0 - PBR Metal/Rough as a separate texture pack which includes: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion. Additional maps described below can be used for further customization and for different types of special effects: - Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Position and World Space Normals.
Nov 03, 2019 추가 된 날짜
Aug 21, 2021 마지막 업데이트

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