์์ ์๊ฒฝ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ7,994
- ์ ์ ๋ค8,115
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํYes
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
This model is ready to render exactly as you see.
Textures-
1. Color map (.bmp): 2048x2048 resolution
2. Alpha maps (2) (.bmp): 2048x2048 resolution
3. Dome Color Map (.png): 3072x3072, for reflections
Lighting-
This scene uses 3-point lighting. The dome has a simple texture for reflections.
Material-
The model material is a mix of cook-torrance and phong specular model with subtle reflections.
Rig-
The rig is a simple set of nulls for rotating parts of the glasses, and translating the glasses.
Polygons-
The polygons are clean. Also, the high resolution Zbrush tool is included.
Nov 18, 2019
์ถ๊ฐ ๋ ๋ ์ง
Oct 03, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?











