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Samurai 3D 모델

0
Samurai royalty-free 3d model - Preview no. 1
Samurai royalty-free 3d model - Preview no. 2
Samurai royalty-free 3d model - Preview no. 3
Samurai royalty-free 3d model - Preview no. 4
Samurai royalty-free 3d model - Preview no. 5
Samurai royalty-free 3d model - Preview no. 6
Samurai royalty-free 3d model - Preview no. 7
Samurai royalty-free 3d model - Preview no. 1
Samurai royalty-free 3d model - Preview no. 2
Samurai royalty-free 3d model - Preview no. 3
Samurai royalty-free 3d model - Preview no. 4
Samurai royalty-free 3d model - Preview no. 5
Samurai royalty-free 3d model - Preview no. 6
Samurai royalty-free 3d model - Preview no. 7
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
49 방문
CVD2013

명세서

  • 기하학polygonal_quads only
  • 다각형540,784
  • 정점들552,872
  • 텍스처No
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선none

형식 및 파일

OBJ
(.obj)
7 MB

Character_FutureSamurai_obj.obj
Maya
(.ma)
4 MB

mentalray
Character_FutureSamurai_mb.mb
Maya
(.ma)
8 MB

mentalray
Character_FutureSamurai_ma.ma

기술

CVD2013 Models --•Characters•-- --About-- This model was going to be a static seamless background prop for a video game cinematic, however the idea was eventually re-written and then eventually scrapped. This character is proportionate to that of the human model (realistic) replaced with futuristic armor with research and development in Japanese culture from historians at the Museum of Fine Arts Boston. --•This model can be•-- • Textured with 2K+ maps • Rigged / Double Joint Rigged* • nCloth / nFur Rigged • Can be fully rigged** • Can be used in any type of media --•This model is not•-- • UV unwrapped • Textured • Rigged • Rigged with dynamics / particle systems --•Optimization & Model Information•-- • Polygons • Model has been optimized for a filming environment • Outline / History clean Up Verts: 552872 Edges: 1093524 Faces: 540784 Tris: 1081568 UVs: 664963 *Rigging - Skin and Armor can be rigged separately. **The only warning about this is that, if the head were to turn more than 25 degrees, you would need to have both Helm_A and Helm_B sides modified so that you could turn th head right and left, otherwise you will get polygon overlapping. --•Legal & Additional Information•-- All models from CVD (Convergence Visual Design) that are sold on Turbosquid are no longer involved in projects including video games, cinematics or short films. This allows any model to be used in any type of media whether it be a successful commercial product or a student made film. Convergence Visual Design always brings the best in models with high quality and information regarding the model. As Turbosquid takes a % out of each model for their business, CVD puts 5% into a society, group or charity and the rest is put into our films. Convergence hopes to develop and create the first feature length (100% animated) film to Boston, MA (USA) establishing Hollywood East in Massachusetts.
Oct 20, 2019 추가 된 날짜
Oct 07, 2022 마지막 업데이트

리뷰

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