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Sci-Fi Industrial Crate. Game Ready 3D 모델

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Sci-Fi Industrial Crate. Game Ready royalty-free 3d model - Preview no. 1
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Sci-Fi Industrial Crate. Game Ready royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
MeshMagnet

명세서

  • 기하학polygonal_quads/tris
  • 다각형2,888
  • 정점들2,840
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

기술

Real-Time,Game Ready, Sci-Fi Industrial Crate.

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1
.FBX
.OBJ
Marmoset 2 File - (the images you see in the thumbnails are using this file)

The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.

Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):

4096x4096: Ambient_Occlusion
4096x4096: Normal Map

4096x4096: Diffuse
4096x4096: Gloss
4096x4096: Specular

4096x4096: Base Color
4096x4096: Roughness
4096x4096: Metalness

4096x4096: UV Map

Source texture maps from the hi-poly bake are also included so you can re-texture if desired.

4096x4096: Ambient_Occlusion
4096x4096: Curvature
4096x4096: ID Maps
4096x4096: MeshNormals
4096x4096: Position
4096x4096: Thickness
4096x4096: World_Space_Normal

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!

Please click on my username for more Game-Ready models!
May 25, 2020 추가 된 날짜
Dec 06, 2021 마지막 업데이트

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