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선반 02 3D 모델

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선반 02 royalty-free 3d model - Preview no. 1
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선반 02 royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
29 방문
Luchador

명세서

  • 기하학polygonal_quads/tris
  • 다각형312
  • 정점들496
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

3ds Max
(.max)
43 MB

default_scanline
shelves02_2016_max.zip
FBX
(.fbx)
43 MB

shelves02_fbx.zip
OBJ
(.obj)
43 MB

shelves02_obj.zip

기술

Shelves are a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) - shelves02 || Geometry || 624 Total Tris 312 Total Polys 496 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 26'' x 77 '' x 73'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity 5 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 The extra UE4 download has a model version for Unreal Engine 4. It is the exact same except it has a second UV channel with non-overlapping UV's so that you can use lightmapping on the mesh. || Textures || -2048x2048 diffuse, glossiness, specular, normal, and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped || Bonus || The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 03, 2019 추가 된 날짜
Sep 19, 2021 마지막 업데이트

리뷰

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