๋ซ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ2,018
- ์ ์ ๋ค2,026
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
This is a my Sickle model.
- Modelled in Zbrush;
- Textured using Photoshop and Substance Painter;
- Thumbnails are rendered in Blender with Cycles Render;
- This model contains poles (more than 5 edges that converge to a single vertex.)
>Real-world scale:
Length - 49 cm (centimeters);
Height - 6 cm (centimeters);
Width - 31 cm (centimeters).
Polygons - 2 018;
Vertices - 2 026;
Triangles - 3 956.
>Texture maps:
Base Color - 4096 x 4096 px;
Diffuse - 4096 x 4096 px;
Metallic - 4096 x 4096 px;
Specular - 4096 x 4096 px; >All Maps in archive
Roughness - 4096 x 4096 px;
Glossiness - 4096 x 4096 px;
Normal - 4096 x 4096 px;
AO (Ambient Occlusion) - 4096 x 4096 px.
If you want less resolution of textures, archive has folder with 512 x 512 px, 1024 x 1024 px and 2048 x 2048 px resolution of textures.
>File Formats:
- .blend - Blender 2.8;
- .c4d - Cinema 4D version - R20;
- .ztl - Zbrush 2019;
- .png - Texture maps;
- .obj (.mtl in archive);
- .fbx.
Hope you like it!
Oct 21, 2019
์ถ๊ฐ ๋ ๋ ์ง
Sep 20, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
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