Skull_01.obj 3D ๋ชจ๋ธ
1
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ458
- ์ ์ ๋ค458
- ํ ์ค์ฒNo
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จNo
- ํฌ์ฅ๋์ง ์์ ์์ธ์ unknown
๊ธฐ์
This is a low poly skull, clocking in at 890 tri"s, 458 Poly"s. The uv"s are in place, with a few minor areas that could use some slight tweaking. The jaw is a separate chunk, just detach it for whatever your needs call for. There"s a few tri"s in the model, but it still smooths just fine for high res modeling.
I"m including both the .OBJ file, and .Max file. If you don"t use 3DS Max 9, the .OBJ will do you right when imported.
Feb 23, 2018
์ถ๊ฐ ๋ ๋ ์ง
Oct 20, 2022
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?




