์ฝ๊ฐ ์์ํ ๋ ์์ผ ๋๋ผ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ8,677
- ์ ์ ๋ค9,309
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
LOW/MEDIUM POLY.
GAME/REAL-TIME/BACKGROUND ASSET.
NOT INTENDED FOR SUB-DIVISION.
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Textures are 4k resolution, provided in .EXR 32f format. Included are:
Base color, diffuse color, specular color, specular level, gloss, normal (both openGL & directX), IOR, ambient occlusion and metal mask.
Also included are UE4 compiled textures
Base color, Normal [direct X]
Occlusion - red
Roughness - green
Metallic - blue
Normal map in presentation is openGL format. Both normal versions created by Substance Painter at export.
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Modeled in 3DS max 2017, 1 unit = 1 cm.
Textured in Substance painter.
Key images rendered in Vray 3.60.01,
additional images rendered in Marmoset 3.
Model tested in UE4.
model roughly: 77 x 36 x 4 cm.
Dec 01, 2019
์ถ๊ฐ ๋ ๋ ์ง
Sep 10, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?














