스핑크스 고양이 2 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형49,265
- 정점들49,261
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage versions) is 960
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
EYE COLOR
There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
........................................................................................................................
EYE STAGES
To make pupil bigger or smaller you can use addtitonal hided meshes of Cornea, or manually scale it by editing mesh.
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage versions) is 960
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
EYE COLOR
There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
........................................................................................................................
EYE STAGES
To make pupil bigger or smaller you can use addtitonal hided meshes of Cornea, or manually scale it by editing mesh.
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
Mar 23, 2022
추가 된 날짜
May 17, 2022
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리뷰
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