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스위치 및 콘센트 팩 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
35 방문
Luchador

명세서

  • 기하학polygonal_quads/tris
  • 다각형423
  • 정점들432
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)
2 MB

default_scanline
switches_and_outlet_2015_max.zip
FBX
(.fbx)
2 MB

switches_and_outlet_fbx.zip
OBJ
(.obj)
2 MB

switches_and_outlet_obj.zip

기술

A small pack of some common switches and outlets found in buildings. Good for giving detail to your environments. This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (5 Objects) • outlet 01 (17 polys) • switch 01 (120 polys) • switch 02 (158 polys) • switch 03 (45 polys) • switch 04 (83 polys) || Geometry || • 738 Total Tris • 423 Total Polys • 432 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Model texture paths are stripped • Textures made for PBR, but should work fine with last-gen shaders too One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 추가 된 날짜
Feb 13, 2022 마지막 업데이트

리뷰

현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?