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테크 -9 권총 3D 모델

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Luchador

명세서

  • 기하학polygonal_tris only
  • 다각형12,266
  • 정점들6,279
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)
42 MB

default_scanline
tec9_2016_max.zip
FBX
(.fbx)
43 MB

tec9_fbx.zip
OBJ
(.obj)
41 MB

tec9_obj.zip
OBJ

tec9_highpoly.zip
OBJ
11 MB

specular_gloss_textures.zip
OBJ
11 MB

unity_textures.zip
OBJ
13 MB

additional_texture_maps.zip
OBJ
12 MB

unreal_textures.zip

기술

Tec-9 Pistol is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| Low Poly Model The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy: -tec9 -bolt_carrier -magazine_catch -magazine -trigger -bullet_9mm || Geometry || Geometry count: The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count is actually the triangle count. Tec9: -11650 tris -5958 verts 9mm Cartridge: -616 tris -321 verts The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects. Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Weapon Dimensions: 2.3'' x 10.25'' x 12.5'' Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine 5 No special plugins needed. .obj and .fbx versions exported from 3ds Max 2016 || Textures || Tec-9: 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps 9mm Cartridge: 256x256 base color, roughness, metalness, normal and AO maps There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them. ++ BONUS ++ The high poly model used to bake texture maps is also available for download. (3ds Max 2016) * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Dec 20, 2019 추가 된 날짜
Nov 29, 2021 마지막 업데이트

리뷰

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